With a proper naming convention (".L" for left side bones and shape keys and ".R" for right side bones and shape keys, or similar) you can automatically change the drivers bone/path from one side to the otherĬopy Other Objects to Shape Keys or Other Object Shape Keys- This is useful when importing objects from other software that have morph targets as separate objects. You have to jump from window to window, copy and pasting, and changing names of bones and paths. This is especially helpful if you have a vertex group controlling the influence to the left or right side of the mesh.Ĭopy and Rename Drivers - Copying a driver is a real time sink in Blender. Both duplicate and mirror a shape key or multiple shape keys by a filter with 1 click.Īssign New Vertex Group - This option will put the selected vertex group to any new duplicated shape key. Just as with duplicating this addon makes the workflow much faster and more reliable.ĭuplicate and Mirror Shape Keys - The real workhorse of this addon. Mirror Shape Keys - Mirroring shape keys is just as slow and often prone to missing vertices. With this addon it is as simple as selecting the shape key you want duplicated or filling out the filter for multiple shape keys to be duplicated and then it is a single click. This isn't too bad until you have multiple shape keys to duplicate. You have to turn off all shape keys besides the one that you want to duplicate and then navigate the menu to create a new shape key from mix. With this addon you can accomplish the task in less than a minute.ĭuplicate Shape Keys - Duplicating a shape key in Blender is a bit of a process. Have you ever finished rigging setting up the drivers for one side of your character only to have to repeat the same tedious workflow for the other side. It allows you to duplicate and/or mirror your shape keys while maintaining and retarget their drivers. In most cases this service will be FREE OF CHARGE unless the artwork is complex and needs extensive work.Shape Key Manager PRO is designed to speed up your shape key rigging workflow. If you have not supplied the artwork in a workable format then our in house design team will redraw it for you. You can request any changes at this stage. If we don’t and you proceed with an order then you will receive a proof to approve before production begins. Visuals/ Proofs – In most cases we will send you a visual with your quote to confirm we have understood your requirements correctly. A good rule of thumb when printing raster images is to make sure they’re at 300dpi at the size they’re going to be printed. This is because as you increase the size of the image, new pixels have to be created using information from what was there before – this is called interpolation, and is what causes your images to become blurrier the larger you make them. These are based on pixels (the small blocks of colour that make up digital displays), and can’t be scaled without degrading the quality. This means that they can be scaled infinitely without losing quality. Instead of using pixels, they use mathematical formulas to create shapes. Vector Files: These file types usually have. Don’t worry if this doesn’t mean anything to you, we can work with almost any file type so just send us what you have to hand. To ensure we quote you accurately It is best if you supply artwork when making an enquiry.įile Types – It doesn’t have to be a specific file type at this stage, but we prefer vector. Whether you are new to supplying artwork for branded products or experienced don’t worry, we are here to help.
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